![]() Pros: nice graphics good location Templars. However, just as difficult to confidently call it a success. The First Templar - the first attempt in the genre of slasher developers, and call it a failure does not. Let's leave it to the conscience of Haemimont Games, because of their track record before that was limited mainly historical strategy. The ancient tale about the search for the Holy Grail - too worn out topic for speculation and a little bonus in the form of scattered Templar Code page level - fun for the units. Those who remain in it and advance further, unlikely to be impressed by anything. Many players will throw it right at the beginning: oddly enough, it performed worse than the rest of the game. From cards to ax The First Templar is not quickly dispersed. And if the stiff gait of heroes can still endure, the absence of any sane great facial animation contrasts with their high quality traced persons. Graphic design is praiseworthy: crisp texture, plenty of shadows, soft lighting - all this can not but rejoice. Though in these locations and there is nothing particularly grand, they are made with proper approach to detail and in any time not copying each other, carrying their share of uniqueness. Artists and level designers did their best. ![]() Though in these The advantages of The First Templar can be attributed to its technical side. ![]() The advantages of The First Templar can be attributed to its technical side.
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